Genshin Impact 1.7: Ayaka gameplay, Inazuma map
Genshin Impact is always talking about their leaks, and once again some leaks have revealed the upcoming changes coming with the 1.7 beta update. This will bring new islands and also unlock the Inazuma region, the electric region, although it was rumored to work in previous updates and it is also said that this new nation will debut with update 1.7. Developers Mihoyo haven’t commented on the rumor yet, but they did share some character details and some special artwork from the new region.
These leaks come from popular Genshin Impact data miner abc64, who shared some important snippets of the upcoming update, including the gameplay of Ayaka and Yoimiya, two of the most anticipated characters in the game that fans are eagerly waiting for. this is an update.
abc64, the data miner was accurate with his previous findings, as well as with another leak made via the Wangsheng Funeral Parlor Discord , which showcased the entire Inazuma region. The leaked map shows a bunch of islands that are equally huge, including Inazuma City, Departure Island, Mount Yugu, and more. Here’s what the map looks like.
Ayaka and her attacks
In this guide, we will learn how to play as the character Ayaka and her attacks in Genshin Impact, how to strike effectively.
In the first part, we will check the damage of attack combinations, with a crit chance of 0%. In the second part, we will check the average damage of attack combinations, with a crit chance of 71% and crit damage of 238%. Crit chance was taken from the Elemental Resonance of two Cryo characters and the Lost Blizzard set.
All this will be tested on this Level 90 Ayaka.
Concepts
- KSh-Crit Chance
- KU-Crit Damage
- The letter “U” in combinations-Charged attack
- “U(break)” – means that we are interrupting the attack animation
- D-Jerk
Part 1. Crit. The chance is zero
First, you need to understand that Ayaka must always have a Cryo infusion. This is where the problems begin, because the infusion lasts only 5 seconds, and we need to squeeze out the maximum damage. The first combination of attacks lasts 2.6 seconds, which does not allow us to use it twice in a row, and using the dash we waste our time. Using the second combination of attacks, we also cannot keep within 5 seconds, because. it lasts 1.8 seconds, which does not allow us to complete the combination under the infusion for the third time. And what then to do? Right! Skip the attack animation. While I was studying the attack animation, I noticed that at the end of the enhanced attack, Ayaka folds her sword for a long time.
The duration of this animation is ~0.6 seconds, which is quite a lot. After checking the sprint animation, I noticed that by using the sprint we can interrupt the weapon folding animation. In addition, the duration of the sprint animation is 0.1 seconds shorter.
And so, we have a new combination of attacks 1-2-3-4-U (interrupt) + D, which is 2.5 seconds in time. Plus, we can now be infused with Cryo forever. All that remains for us is to learn how to repeat this combination.
Let’s go back to the second combination 1-2-Y and try to add the same animation interruption to it. Now the second combination looks like this 1-2-U-1-2-U(break)+D.
Now you need to understand what will cause more damage.
- The first combo deals 1.794+1.836+2.361+2.562+6.236 which equals 14.789 damage over 2.5 seconds.
- The second combo deals 1.794+1.836+6.236+1.794+1.836+6.236 which equals 19.642 damage over 3.5 seconds.
We calculated the damage for 1 combination, but let’s be honest with each other, for one combination of attacks we will not kill the boss, or slightly above average in terms of creep strength.
I propose to give creeps 10 seconds, and for bosses, for convenience, we will consider damage in 75 seconds.
By creep:
- The first combo will deal 59.156 damage over 10 seconds and leave more than half of your stamina.
- The second combo will deal 58.926 damage over 10 seconds and still have half of your stamina left.
By boss:
The first combination will deal N damage in 75 seconds, but the stamina will run out already at 30 seconds and we will need 12 seconds to restore it completely. At the same time, we will dodge some enemy attacks, which will take another 5 seconds of our time, and then we get that out of 75 seconds, we will deal damage ~ 50 seconds and we will cause ~ 260.000 damage during this time.
The second combination will deal N damage in 75 seconds, but the stamina will run out already at 20 seconds and we will need 12 seconds to restore it completely. In addition, we will also dodge attacks and it will take about 5 seconds. It turns out that out of 75 seconds, we will deal damage ~ 40 seconds and we will deal ~ 216.000 damage during this time.
Let’s conclude:
The first combination has more potential than the second, because consumes less stamina and deals more damage.
The second combination is inferior in damage and consumes more stamina.
As a result, in the first part, we realized that with KSh 0% it is better to use the first combination of attacks.
Part 2. Increased odds
Let’s remember our two combinations 1-2-3-4-U(break)+D and 1-2-U-1-2-U(break)+D.
First, let’s calculate the damage:
- The first combo deals 4.647+4.948+6.364+6.905+16.807 which equals 39.671 damage over 2.5 seconds.
- The second combo deals 4.647+4.948+16.807+4.647+4.948+16.807 which equals 52.804 damage over 3.5 seconds.
Not a bad difference in damage, but we also do not forget that the second combo spends more stamina.
Let’s now calculate the damage for 10 seconds and for 75 seconds.
By creep:
The first combo will deal 158.684 damage over 10 seconds and still have more than half of your stamina left.
The second combo will deal 150.868 damage over 10 seconds and will cost more stamina.
By boss:
The first combination will deal N damage in 75 seconds, but the stamina will run out already at 30 seconds and we will need 12 seconds to restore it completely. At the same time, we will dodge some enemy attacks, which will take another 5 seconds of our time and then we get that out of 75 seconds, we will deal damage for ~ 50 seconds and inflict ~ 780.000 damage during this time.
The second combination will deal N damage in 75 seconds, but the stamina will run out already at 20 seconds and we will need 12 seconds to restore it completely.
In addition, we will also dodge attacks and it will take about 5 seconds. It turns out that out of 75 seconds, we will deal damage ~ 40 seconds and we will deal ~ 580.000 damage during this time.
After calculating the damage, we understand that we will lose even more damage and stamina if we hit with the second combination of attacks.
Results:
Dealing damage with the first combination of attacks will be more profitable, but do not forget that there are opponents in the game who will not allow us to carry out a full combination if we do not know how to dodge attacks correctly so that we have a “window” for dealing full damage. In addition, with the help of the first combination, we will always have stamina with us, which will help us in battle.